You can check out Niftski’s streaming adventures on Twitch here. Super Mario 64 Completed In 5 Minutes - Speed Run RobotOstrich 691 subscribers Subscribe 4. So while this run is definitely perfect for now, a more perfect run could theoretically be discovered in the future… Does that make sense? Whether or not that happens could take years or more, as the 4:55 standard has been the wall for quite some time now, but it’s all about trying out every angle for new challengers. With that said, you never know when something new can be discovered or an advanced tactic can be tried with speedruns across the board, so others are certain to try to find a way to shave off a moment. Shaving off the milliseconds in this particular run makes all the difference, and while speedrun records are constantly in flux, this one might be “the one” for Mario. In this particular case, it really does come down to milliseconds, as a cache of other incredible speedruns have the Mario adventure down to 4 minutes and 55 seconds proper. It was the first 3D game to appear on a popular console and allowed players to manipulate their character in an array of astounding new ways. Warp pipes, am I right? Check out the run right here! Super Mario 64 was an extraordinary breakthrough at its time and still holds strong in several categories of gaming today. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. is obviously a title with no shortage of speedrunning attention, as numerous folks have attempted to make Mario’s journey faster and faster over the years, ever since its first outing on the NES before any sort of speedrunning was a competitive practice. Super Mario 64 is a 3D Super Mario game released for the Nintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia. Sometimes, all factors need to really line up to glean that additional and sometimes miraculous split second to make a speedrun ascend to greatness. Obviously, this includes the incredibly skilled speedrunning preparation, practice, and precise play from Niftski. While anything is possible, this new run is being called perfect (or close to it) by others in the speedrunning community, as apparently everything lined up immaculately on every end of things. In speedruns for many classic games, seconds are all that separate the record from other competitors. Super Mario 64 Nintendo 64 Nintendo Nintendo EAD Platformer 1 Nintendo 64 23rd Jun 1996 26th Sep 1996 1st Mar 1997 Wii (Wii Shop) 19th Nov 2006, 1,000 points 8th Dec 2006, 1,000 points. THE 55 BARRIER IS FINALLY BROKEN! This is the single greatest accomplishment out of anything I've ever done with this game! Huge thanks to everyone who supported me on this grind!! <3
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